M:tG card similarity search
1W · Creature — Halfling Cleric
Flash Whenever an opponent searches their library, you gain 1 life and draw a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Zuran Orb | 0 | Artifact | Sacrifice a land: You gain 2 life. |
Underworld Coinsmith | WB | Enchantment Creature — Human Cleric | Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life. 2/2 |
Starlight | 1W | Sorcery | You gain 3 life for each black creature target opponent controls. |
Overgrown Arch | 1G | Creature — Plant Wall | Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 0/4 |
Reaping the Rewards | W | Instant | Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. |
Radiant Smite | 1W | Instant | Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life. Cycling {W} When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life. |
Dwarven Priest | 3W | Creature — Dwarf Cleric | When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4 |
Relic Vial | 3 | Artifact | {2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life." |
Arid Mesa | Land | {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle. | |
Windswept Heath | Land | {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. |