M:tG card similarity search
UUU · Instant
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
Name | Mana | Type | Text |
---|---|---|---|
Spell Stutter | 1U | Instant | Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control. |
Loamcrafter Faun | 2G | Creature — Satyr Druid | When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. 3/3 |
Brainstealer Dragon | 5BB | Creature — Dragon Horror | Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6 |
Tidewater Minion | 3UU | Creature — Elemental Minion | Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4 |
Fragment Reality | W | Instant | Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped. |
Sphinx of the Chimes | 4UU | Creature — Sphinx | Flying Discard two nonland cards with the same name: Draw four cards. 5/6 |
Brainbite | 2UB | Sorcery | Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card. |
Hisoka's Defiance | 1U | Instant | Counter target Spirit or Arcane spell. |
Exchange of Words | 1UU | Enchantment | When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures. |
Lost Hours | 1B | Sorcery | Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top. |