Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archmage's Charm

UUU · Instant

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Similar cards

Color identity:
NameManaTypeText
Time Out 4UInstant Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
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Enduring Bondwarden WCreature — Human Scout Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control. 0/1
Topsy Turvy 2UEnchantment The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
Aurora Griffin 3WCreature — Griffin Flying {W}: Target permanent becomes white until end of turn. 2/2
Skyscribing XUUSorcery Each player draws X cards. Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Placid Rottentail GCreature — Fungus Rabbit Vigilance {2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. 1/1
Omen of Fire 3RRInstant Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
Deepglow Skate 4UCreature — Fish When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. 3/3
Heliod, Sun-Crowned 2WLegendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn. 5/5
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