M:tG card similarity search
2U · Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Rakdos, Patron of Chaos | 4BR | Legendary Creature — Demon | Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. 6/6 |
Open the Gates | G | Sorcery | Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. |
Jeweled Bird | 1 | Artifact | Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card. |
Zirilan of the Claw | 3RR | Legendary Creature — Viashino Shaman | {1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. 3/4 |
Flamekin Harbinger | R | Creature — Elemental Shaman | When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top. 1/1 |
Realm Seekers | 4GG | Creature — Elf Scout | Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. 0/0 |
Mycosynth Wellspring | 2 | Artifact | When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
Asmira, Holy Avenger | 2GW | Legendary Creature — Human Cleric | Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. 2/3 |
Deep Goblin Skulltaker | 2B | Creature — Goblin Warrior | Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.) 2/2 |
Prairie Dog | 1W | Creature — Squirrel | Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. 2/2 |