M:tG card similarity search
2UU · Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tainted Well | 2B | Enchantment — Aura | Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. |
| Portcullis Vine | G | Creature — Plant Wall | Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card. 0/3 |
| Wild-Magic Sorcerer | 3R | Creature — Orc Shaman | The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 4/3 |
| Fblthp, the Lost | 1U | Legendary Creature — Homunculus | When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. 1/1 |
| Curtain of Light | 1W | Instant | Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card. |
| Oneirophage | 3U | Creature — Squid Illusion | Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage. 1/2 |
| Spreading Seas | 1U | Enchantment — Aura | Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
| Stormchaser Drake | 1U | Creature — Drake | Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. 2/1 |
| Isperia, Supreme Judge | 2WWUU | Legendary Creature — Sphinx | Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card. 6/4 |
| Lord of the Unreal | UU | Creature — Human Wizard | Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |