M:tG card similarity search
2UU · Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| The Locust God | 4UR | Legendary Creature — God | Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step. 4/4 |
| Knights of Thorn | 3W | Creature — Human Knight | Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
| Aphotic Wisps | B | Instant | Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card. |
| Troyan, Gutsy Explorer | 1GU | Legendary Creature — Vedalken Scout | {T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. {U}, {T}: Draw a card, then discard a card. 1/3 |
| Hussar Patrol | 2WU | Creature — Human Knight | Flash (You may cast this spell any time you could cast an instant.) Vigilance 2/4 |
| Niv-Mizzet, Dracogenius | 2UURR | Legendary Creature — Dragon Wizard | Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target. 5/5 |
| Scout's Warning | W | Instant | The next creature card you play this turn can be played as though it had flash. Draw a card. |
| Alchemist's Refuge | Land | {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash. | |
| Skyswimmer Koi | 3U | Creature — Fish | Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. 3/3 |
| Spellshock | 2R | Enchantment | Whenever a player casts a spell, Spellshock deals 2 damage to that player. |