Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archmage Emeritus

2UU · Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Drannith Magistrate 1WCreature — Human Wizard Your opponents can't cast spells from anywhere other than their hands. 1/3
Geometric Nexus 2Artifact Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. {6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
Council of Advisors 2UCreature — Human Advisor When Council of Advisors enters the battlefield, draw a card. 1/1
Invent 4URInstant Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
Sire of the Storm 4UUCreature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. 3/3
Peri Brown 3WLegendary Creature — Human The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Magmatic Channeler 1RCreature — Human Wizard As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. 1/3
Vhal, Eager Scholar 2ULegendary Creature — Human Wizard Specialize {5} {T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar. 2/2
Satoru, the Infiltrator UBLegendary Creature — Human Ninja Rogue Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. 2/3
Safehold Duo 3G/WCreature — Elf Warrior Shaman Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4
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