M:tG card similarity search
4U · Creature — Faerie Wizard
Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) 4/4
Name | Mana | Type | Text |
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Bastion Inventor | 5U | Creature — Vedalken Artificer | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/4 |
Leyline of Lightning | 2RR | Enchantment | If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. |
Nocturno of Myra's Marvels | 2BB | Legendary Creature — Vampire Performer | As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.) 2/2 |
Purelace | W | Instant | Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) |
Azor, the Lawbringer | 2WWUU | Legendary Creature — Sphinx | Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. 6/6 |
Leave | 1W | Instant | Return any number of target permanents you own to your hand. |
Spectral Arcanist | 3U | Creature — Spirit Wizard | Flying When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 3/2 |
The Council of Four | 3WU | Legendary Creature — Human Noble | Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. 0/8 |
Dynaheir, Invoker Adept | 1URW | Legendary Creature — Human Wizard | Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. 4/4 |
Xerex Strobe-Knight | 2U | Creature — Human Knight | Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn. 2/2 |