M:tG card similarity search
4U · Creature — Faerie Wizard
Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) 4/4
Name | Mana | Type | Text |
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Gleaming Overseer | 1UB | Creature — Zombie Wizard | When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. 1/4 |
Resourceful Defense | 2W | Enchantment | Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control. |
Yidris, Maelstrom Wielder | UBRG | Legendary Creature — Ogre Wizard | Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 5/4 |
Auriok Windwalker | 3W | Creature — Human Wizard | Flying {T}: Attach target Equipment you control to target creature you control. 2/3 |
Krond the Dawn-Clad | GGGWWW | Legendary Creature — Archon | Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. 6/6 |
Jorn, God of Winter | 2G | Legendary Snow Creature — God | Whenever Jorn attacks, untap each snow permanent you control. 3/3 |
Sea Scryer | 1U | Creature — Merfolk Wizard | {T}: Add {C}. {1}, {T}: Add {U}. 1/1 |
Odds | UR | Instant | Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. |
Yixlid Jailer | 1B | Creature — Zombie Wizard | Cards in graveyards lose all abilities. 2/1 |
Equilibrium | 1UU | Enchantment | Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. |