Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archon of Emeria

2W · Creature — Archon

Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. 2/3

Similar cards

Color identity:
NameManaTypeText
Curse of Wizardry 2BBEnchantment As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
Dawnglow Infusion XG/WSorcery You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)
Markov Warlord 5RCreature — Vampire Warrior Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. 4/4
Guul Draz Overseer 4BBCreature — Vampire Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4
Evolution Sage 2GCreature — Elf Druid Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/2
Huang Zhong, Shu General 2WWLegendary Creature — Human Soldier Huang Zhong, Shu General can't be blocked by more than one creature. 2/3
Roaming Ghostlight 3UUCreature — Spirit Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. 3/2
Ray of Command 3UInstant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Daggerclaw Imp 2BCreature — Imp Flying Daggerclaw Imp can't block. 3/1
Curse of Marit Lage 3RREnchantment When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps.
Page 267