Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archon of Justice

3WW · Creature — Archon

Flying When Archon of Justice dies, exile target permanent. 4/4

Similar cards

Color identity:
NameManaTypeText
Runic Repetition 2USorcery Return target exiled card with flashback you own to your hand.
Angelic Wall 1WCreature — Wall Defender (This creature can't attack.) Flying 0/4
Wall of Air 1UUCreature — Wall Defender, flying (This creature can't attack, and it can block creatures with flying.) 1/5
Wall of Swords 3WCreature — Wall Defender (This creature can't attack.) Flying 3/5
Disintegrate XRSorcery Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Leyline of Singularity 2UUEnchantment If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
Jhoira of the Ghitu 1URLegendary Creature — Human Wizard {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) 2/2
Watchers of the Dead 2Artifact Creature — Cat Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest. 2/2
Wavesifter 3GUCreature — Elemental Flying When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/2
Su-Chi Cave Guard 8Artifact Creature — Construct Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8
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