M:tG card similarity search
2WW · Creature — Archon
Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Grounded | 1G | Enchantment — Aura | Enchant creature Enchanted creature loses flying. |
Air Bladder | U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |
Raddic, Tal Zealot | 2WB | Legendary Creature — Human Knight | Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. 4/4 |
Lord of the Nazgûl | 3UB | Legendary Creature — Wraith Noble | Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. 4/3 |
Sapphire Drake | 5U | Creature — Drake | Flying Each creature you control with a +1/+1 counter on it has flying. 4/4 |
Sandwurm Convergence | 6GG | Enchantment | Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token. |
A-Emerald Dragon | 4GG | Creature — Dragon | Flying, ward {2} 4/4 |
Mysterious Pathlighter | 2W | Creature — Faerie | Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) 2/2 |
Trained Condor | 2U | Creature — Bird | Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1 |