Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archon of Sun's Grace

2WW · Creature — Archon

Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4

Similar cards

Color identity:
NameManaTypeText
Grounded 1GEnchantment — Aura Enchant creature Enchanted creature loses flying.
Air Bladder UEnchantment — Aura Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.
Dunland Crebain 2BCreature — Bird Horror Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1
Raddic, Tal Zealot 2WBLegendary Creature — Human Knight Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. 4/4
Lord of the Nazgûl 3UBLegendary Creature — Wraith Noble Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. 4/3
Sapphire Drake 5UCreature — Drake Flying Each creature you control with a +1/+1 counter on it has flying. 4/4
Sandwurm Convergence 6GGEnchantment Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
A-Emerald Dragon 4GGCreature — Dragon Flying, ward {2} 4/4
Mysterious Pathlighter 2WCreature — Faerie Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) 2/2
Trained Condor 2UCreature — Bird Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1
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