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17 May 2024: Card library updated.

Archon of Valor's Reach

4GW · Creature — Archon

Flying, vigilance, trample As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type. 5/6

Similar cards

Color identity:
NameManaTypeText
Cartouche of Strength 2GEnchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.
Coal Stoker 3RCreature — Elemental When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}. 3/3
Battering Sliver 5RCreature — Sliver All Sliver creatures have trample. 4/4
Horned Sliver 2GCreature — Sliver All Sliver creatures have trample. 2/2
Illusory Demon 1UBCreature — Demon Illusion Flying When you cast a spell, sacrifice Illusory Demon. 4/3
Solemnity 2WEnchantment Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
Seeker 2WWEnchantment — Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Opal Titan 2WWEnchantment When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
Mystic Retrieval 3USorcery Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Winding Way 1GSorcery Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
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