M:tG card similarity search
4GW · Creature — Archon
Flying, vigilance, trample As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type. 5/6
Name | Mana | Type | Text |
---|---|---|---|
Shattering Spree | R | Sorcery | Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. |
Hull Breach | RG | Sorcery | Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment. |
Rise of Eagles | 4UU | Sorcery | Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Shattering Pulse | 1R | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. |
Timbermare | 3G | Creature — Elemental Horse | Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5 |
Haakon, Stromgald Scourge | 1BB | Legendary Creature — Zombie Knight | You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life. 3/3 |
Frost Fair Lure Fish | 5UR | Creature — Fish | When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell {3}{U}{R} 7/7 |
Blinkmoth Urn | 5 | Artifact | At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control. |
Conclave Guildmage | GW | Creature — Elf Cleric | {G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2 |
Blufferfish | 4UU | Creature — Fish | {3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn. 3/6 |