M:tG card similarity search
W · Creature — Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2
Name | Mana | Type | Text |
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Doubtless One | 3W | Creature — Cleric Avatar | Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. */* |
Traproot Kami | G | Creature — Spirit | Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield. 0/* |
Lydari Elephant | 4G | Creature — Elephant | As Lydari Elephant enters the battlefield, choose two numbers from 3 to 7 at random. Lydari Elephant's power is equal to the first number chosen and its toughness equal to the second number chosen. */* |
Sheltering Word | 1G | Instant | Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
Strength of Cedars | 4G | Instant — Arcane | Target creature gets +X/+X until end of turn, where X is the number of lands you control. |
Bounty of Might | 4GG | Instant | Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. |
Seeds of Strength | GW | Instant | Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. |
Knight of the Widget | 2W | Artifact Creature — Cyborg Knight | Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control. */* |
The Zephyr Maze | Plane — Kyneth | Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn. | |
Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |