M:tG card similarity search
5W · Creature — Angel
Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
Name | Mana | Type | Text |
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Supply-Line Cranes | 3WW | Creature — Bird | Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. 2/4 |
Supreme Exemplar | 6U | Creature — Elemental | Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) 10/10 |
Colossal Plow | 2 | Artifact — Vehicle | Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) 6/3 |
Priest of the Blood Rite | 3BB | Creature — Human Cleric | When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. 2/2 |
Dire Fleet Interloper | 3B | Creature — Human Pirate | Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
Shriek Raptor | 3WW | Creature — Phyrexian Bird | Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/3 |
Tine Shrike | 3W | Creature — Phyrexian Bird | Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/1 |
Phosphorescent Feast | 2GGG | Sorcery | Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. |
Rescuer Sphinx | 2UU | Creature — Sphinx | Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. 3/2 |
Nightmare Lash | 4 | Artifact — Equipment | Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |