Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archway Angel

5W · Creature — Angel

Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4

Similar cards

Color identity:
NameManaTypeText
Well WSorcery You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
River Hoopoe GUCreature — Bird Flying {3}{G}{U}: You gain 2 life and draw a card. 1/3
Leonin Elder WCreature — Cat Cleric Whenever an artifact enters the battlefield, you may gain 1 life. 1/1
Delusions of Mediocrity 3UEnchantment When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Folk Medicine 2GInstant You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Linvala, the Preserver 4WWLegendary Creature — Angel Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying. 5/5
Ajani's Welcome WEnchantment Whenever a creature enters the battlefield under your control, you gain 1 life.
Rest for the Weary 1WInstant Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Wall of Shards 1WSnow Creature — Wall Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 1/8
Saruli Gatekeepers 3GCreature — Elf Warrior When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. 2/4
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