Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archway Angel

5W · Creature — Angel

Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4

Similar cards

Color identity:
NameManaTypeText
Campaign of Vengeance 3WBEnchantment Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Selkie Hedge-Mage 2G/UCreature — Merfolk Wizard When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2
Willow-Wind 4UCreature — Elemental Flying When Willow-Wind enters the battlefield, scry 2. 3/4
Glorifier of Dusk 3WWCreature — Vampire Soldier Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4
Senate Griffin 2W/UW/UCreature — Griffin Flying When Senate Griffin enters the battlefield, scry 1. 3/2
Last Caress 2BSorcery Target player loses 1 life and you gain 1 life. Draw a card.
Daxos, Blessed by the Sun WWLegendary Enchantment Creature — Demigod Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. 2/*
Watcher in the Mist 3UUCreature — Spirit Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/4
Lullmage's Familiar 1GUCreature — Beast {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4
Dawnhart Rejuvenator 3GCreature — Human Warlock When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4
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