M:tG card similarity search
3R · Creature — Phoenix
Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Secret Door | U | Artifact Creature — Wall | Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) 0/4 |
A-Lier, Disciple of the Drowned | 3UU | Legendary Creature — Human Wizard | Spells can't be countered. As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. 3/4 |
Raging Kavu | 1RG | Creature — Kavu | Flash Haste 3/1 |
Reverberate | RR | Instant | Copy target instant or sorcery spell. You may choose new targets for the copy. |
Twincast | UU | Instant | Copy target instant or sorcery spell. You may choose new targets for the copy. |
Aegis of Honor | W | Enchantment | {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. |
Cooperate | 2U | Instant | Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy. |
Throat Wolf | 1RR | Summon Wolf | You may cast Throat Wolf during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase. 3/1 |
Reiterate | 1RR | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy. |
Combat Professor | 3W | Creature — Bird Cleric | Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3 |