M:tG card similarity search
3GG · Creature — Wolf
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. 4/5
Name | Mana | Type | Text |
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Scavenged Blade | 1R | Artifact — Equipment | When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) |
Utility Knife | 1 | Artifact — Equipment | When Utility Knife enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Dueling Rapier | R | Artifact — Equipment | Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Malamet Scythe | 2G | Artifact — Equipment | Flash When Malamet Scythe enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Mirran Banesplitter | R | Artifact — Equipment | Flash When Mirran Banesplitter enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Paladin's Shield | 1W | Artifact — Equipment | Flash When Paladin's Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Ezio, Blade of Vengeance | 3UB | Legendary Creature — Human Assassin | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card. 5/5 |
Centaur Peacemaker | 1GW | Creature — Centaur Cleric | When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3 |
Manipulate Fate | 1U | Sorcery | Search your library for three cards, exile them, then shuffle. Draw a card. |
Myr Custodian | 3 | Artifact Creature — Myr | When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3 |