Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arcum's Astrolabe

S · Snow Artifact

({S} can be paid with one mana from a snow source.) When Arcum's Astrolabe enters the battlefield, draw a card. {1}, {T}: Add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Soaring Show-Off 2UCreature — Bird Warrior Flying When Soaring Show-Off enters the battlefield, each player draws a card. 2/2
Springjack Pasture Land {T}: Add {C}. {4}, {T}: Create a 0/1 white Goat creature token. {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Chronicler of Heroes 1GWCreature — Centaur Wizard When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. 3/3
Orochi Sustainer 1GCreature — Snake Shaman {T}: Add {G}. 1/2
Scholar of Stars 3UCreature — Human Artificer When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. 3/2
Brave the Elements WInstant Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Troyan, Gutsy Explorer 1GULegendary Creature — Vedalken Scout {T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. {U}, {T}: Draw a card, then discard a card. 1/3
Alter Reality 1UInstant Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ardent Electromancer 2RCreature — Human Wizard When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Page 70