Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arcum's Sleigh

1 · Artifact

{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.

Similar cards

Color identity:
NameManaTypeText
Stingblade Assassin 3BCreature — Faerie Assassin Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1
Fanatic of Xenagos 1RGCreature — Centaur Warrior Trample Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. 3/3
Reality Anchor 1GInstant Target creature loses shadow until end of turn. Draw a card.
Sakiko, Mother of Summer 4GGLegendary Creature — Snake Shaman Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/3
Yavimaya Iconoclast 1GCreature — Elf Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn. 3/2
Hagra Mauling 2BBInstant This spell costs {1} less to cast if an opponent controls no basic lands. Destroy target creature.
Coalition Victory 3WUBRGSorcery You win the game if you control a land of each basic land type and a creature of each color.
Bloodvial Purveyor 2BBCreature — Vampire Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. 5/6
End-Raze Forerunners 5GGGCreature — Boar Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. 7/7
Fortifying Draught GInstant You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Page 174