Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arcum's Sleigh

1 · Artifact

{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.

Similar cards

Color identity:
NameManaTypeText
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In the Darkness Bind Them 2UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Political Trickery 2USorcery Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Scarwood Hag 1GCreature — Hag {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1
Bastion Mastodon 5Artifact Creature — Elephant {W}: Bastion Mastodon gains vigilance until end of turn. 4/5
Neural Network Artifact — Contraption Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
Bladed Sentinel 4Artifact Creature — Construct {W}: Bladed Sentinel gains vigilance until end of turn. 2/4
Threaten 2RSorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
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