Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arcum's Weathervane

2 · Artifact

{2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow.

Similar cards

Color identity:
NameManaTypeText
Geistpack Alpha 3GCreature — Wolf Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Meloku the Clouded Mirror 4ULegendary Creature — Moonfolk Wizard Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying. 2/4
Sylvok Explorer 1GCreature — Human Druid {T}: Add one mana of any color that a land an opponent controls could produce. 1/1
Exotic Orchard Land {T}: Add one mana of any color that a land an opponent controls could produce.
Fellwar Stone 2Artifact {T}: Add one mana of any color that a land an opponent controls could produce.
Rivalry 2REnchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
Skulking Fugitive 2BCreature — Horror Mercenary When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. 3/4
Expand the Sphere 3GSorcery Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Ruin Crab UCreature — Crab Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 0/3
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