M:tG card similarity search
GW · Creature — Human Cleric Archer
Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Blightbeetle | 1B | Creature — Insect | Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them. 1/1 |
Jade Bearer | G | Creature — Merfolk Shaman | When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. 1/1 |
Wingsteed Rider | 1WW | Creature — Human Knight | Flying Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. 2/2 |
Sheltering Ancient | 1G | Creature — Treefolk | Trample Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/5 |
Nimbus Swimmer | XGU | Creature — Leviathan | Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. 0/0 |
Toothy, Imaginary Friend | 3U | Legendary Creature — Illusion | Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. 1/1 |
Anointer of Valor | 5W | Creature — Angel | Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. 3/5 |
Phyrexian Broodlings | 1BB | Creature — Phyrexian Minion | {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. 2/2 |
Clockwork Steed | 4 | Artifact Creature — Horse | Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep. 0/3 |
Sakashima of a Thousand Faces | 3U | Legendary Creature — Human Rogue | You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1 |