M:tG card similarity search
2W · Legendary Creature — Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Blurry Beeble | U | Artifact Creature — Cyborg Beeble | Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card. 1/1 |
Sycorax Commander | 2BR | Creature — Alien Soldier | First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand. 4/2 |
Incendiary | R | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary. |
Fraying Sanity | 2U | Enchantment — Aura Curse | Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. |
Rush of Knowledge | 4U | Sorcery | Draw cards equal to the highest mana value among permanents you control. |
Relentless Raptor | RW | Creature — Dinosaur | Vigilance Relentless Raptor attacks or blocks each combat if able. 3/3 |
Imps' Taunt | 1B | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. |
Double Header | 3UU | Creature — Drake | Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand. 2/3 |
Brainstealer Dragon | 5BB | Creature — Dragon Horror | Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6 |
Diviner Spirit | 4U | Creature — Spirit | Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. 2/4 |