Card Codex

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17 May 2024: Card library updated.

Ardenn, Intrepid Archaeologist

2W · Legendary Creature — Kor Scout

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2

Similar cards

Color identity:
NameManaTypeText
Boltbender 3RCreature — Goblin Wizard Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities. 4/2
Clock of DOOOOOOOOOOOOM! 4Artifact {4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
Auriok Windwalker 3WCreature — Human Wizard Flying {T}: Attach target Equipment you control to target creature you control. 2/3
Research Thief 4UArtifact Creature — Moonfolk Wizard Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card. 3/3
Wrong Turn 2UInstant Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Impaler Shrike 2UUCreature — Phyrexian Bird Flying Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. 3/1
Feast on the Fallen 2BEnchantment At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
Ruthless Winnower 3BBCreature — Elf Rogue At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. 4/4
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Ghostly Flame BREnchantment Black and/or red permanents and spells are colorless sources of damage.
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