Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ardent Electromancer

2R · Creature — Human Wizard

When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2

Similar cards

Color identity:
NameManaTypeText
Intrepid Stablemaster 1GCreature — Human Scout Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. 2/2
Flame Channeler 1RCreature — Human Wizard When a spell you control deals damage, transform Flame Channeler. 2/2
Glamer Spinners 4W/UCreature — Faerie Wizard Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4
Fervent Cathar 2RCreature — Human Knight Haste When Fervent Cathar enters the battlefield, target creature can't block this turn. 2/1
Soulblade Renewer 4GCreature — Elf Warrior Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 2/2
Vesuva Land You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
Manic Vandal 2RCreature — Human Warrior When Manic Vandal enters the battlefield, destroy target artifact. 2/2
Protean Raider 1URCreature — Shapeshifter Pirate Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. 2/2
Student of Elements 1UCreature — Human Wizard When Student of Elements has flying, flip it. 1/1
Battle Hymn 1RInstant Add {R} for each creature you control.
Page 124