Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ardent Plea

1WU · Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Similar cards

Color identity:
NameManaTypeText
Festival of Trokin WSorcery You gain 2 life for each creature you control.
Peach Garden Oath WSorcery You gain 2 life for each creature you control.
Dungeon Crawler BCreature — Zombie Dungeon Crawler enters the battlefield tapped. Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand. 2/1
Stalwarts of Osgiliath 4WCreature — Human Soldier When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. 4/3
Anathemancer 1BRCreature — Zombie Wizard When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2
Oath of Eorl 3RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.
Diamond Knight 3Artifact Creature — Knight Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight. 1/1
Pursuit of Flight 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
Magus of the Mind 4UUCreature — Human Wizard {U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs. 4/5
Paladin of Prahv 4WWCreature — Human Knight Whenever Paladin of Prahv deals damage, you gain that much life. Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.) 3/4
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