Card Codex

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17 May 2024: Card library updated.

Ardent Recruit

W · Creature — Human Soldier

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts. 1/1

Similar cards

Color identity:
NameManaTypeText
Wild Beastmaster 2GCreature — Human Shaman Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. 1/1
Anim Pakal, Thousandth Moon 1RWLegendary Creature — Human Soldier Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. 1/2
Knight of the Tusk 4WWCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) 3/7
Veteran Cavalier WWCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) 2/2
History of Benalia 1WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
Rally at the Hornburg 1RSorcery Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Harald Unites the Elves 2BGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Throne of Empires 4Artifact {1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
The Fifteenth Doctor 2URLegendary Creature — Time Lord Doctor When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) 3/3
Balthor the Stout 1RRLegendary Creature — Dwarf Barbarian Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn. 2/2
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