M:tG card similarity search
3W · Creature — Human Knight
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. 2/5
Name | Mana | Type | Text |
---|---|---|---|
Saruman the White | 4U | Legendary Creature — Avatar Wizard | Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4 |
Technomancer | 5BB | Artifact Creature — Necron Wizard | When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield. 5/1 |
Arcane Laboratory | 2U | Enchantment | Each player can't cast more than one spell each turn. |
Rule of Law | 2W | Enchantment | Each player can't cast more than one spell each turn. |
Shadow Rider | 2BB | Creature — Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 3/3 |
Student of Ojutai | 3W | Creature — Human Monk | Whenever you cast a noncreature spell, you gain 2 life. 2/4 |
Gird for Battle | W | Sorcery | Put a +1/+1 counter on each of up to two target creatures. |
Ertai, Wizard Adept | 2U | Legendary Creature — Human Wizard | {2}{U}{U}, {T}: Counter target spell. 1/1 |
Disciples of Gix | 4BB | Creature — Phyrexian Human | When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle. 4/4 |
Witch-Maw Nephilim | GWUB | Creature — Nephilim | Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1 |