Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arena

· Land

{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Finders, Keepers 5BSorcery Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Jetmir, Nexus of Revels 1RGWLegendary Creature — Cat Demon Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. 5/4
Nebelgast Intruder 2UCreature — Spirit Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. 2/1
Legion of Clay 3GEnchantment Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
Gravewaker 4BBCreature — Bird Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped. 5/5
Blur Sliver 2RCreature — Sliver Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.) 2/2
Dormant Grove 3GEnchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
Sip of Hemlock 4BBSorcery Destroy target creature. Its controller loses 2 life.
Primal Bellow GInstant Target creature gets +1/+1 until end of turn for each Forest you control.
Resistance Reunited 1WInstant Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
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