M:tG card similarity search
· Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Nullmage Shepherd | 3G | Creature — Elf Shaman | Tap four untapped creatures you control: Destroy target artifact or enchantment. 2/4 |
| Seizures | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. |
| Amulet of Vigor | 1 | Artifact | Whenever a permanent enters the battlefield tapped and under your control, untap it. |
| Martyrdom | 1WW | Instant | Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability. |
| Paragon of Open Graves | 3B | Creature — Skeleton Warrior | Other black creatures you control get +1/+1. {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/2 |
| Chandra's Outrage | 2RR | Instant | Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. |
| First Volley | 1R | Instant — Arcane | First Volley deals 1 damage to target creature and 1 damage to that creature's controller. |
| Vodalian War Machine | 1UU | Creature — Wall | Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. 0/4 |
| Cytoshape | 1GU | Instant | Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. |
| Homeward Path | Land | {T}: Add {C}. {T}: Each player gains control of all creatures they own. |