Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arena

· Land

{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Deceiver Exarch 2UCreature — Phyrexian Cleric Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls. 1/4
Dokuchi Silencer 1BCreature — Human Ninja Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. 2/1
Invigorating Hot Spring 1RGEnchantment Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
The Flux 2RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}.
Feed the Serpent 2BBInstant Exile target creature or planeswalker.
Decimate 2RGSorcery Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Shrieking Mogg 1RCreature — Goblin Haste When Shrieking Mogg enters the battlefield, tap all other creatures. 1/1
Skyrider Patrol 2GUCreature — Elf Scout Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3
Circle of Dreams Druid GGGCreature — Elf Druid {T}: Add {G} for each creature you control. 2/1
Confusion in the Ranks 3RREnchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
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