M:tG card similarity search
· Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Name | Mana | Type | Text |
---|---|---|---|
Fleeting Reflection | 1U | Instant | Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. |
Essence Capture | UU | Instant | Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. |
Rootwater Matriarch | 2UU | Creature — Merfolk | {T}: Gain control of target creature for as long as that creature is enchanted. 2/3 |
The Horus Heresy | 3UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. |
Repel the Darkness | 2W | Instant | Tap up to two target creatures. Draw a card. |
Reckless Rage | R | Instant | Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control. |
The Curse of Fenric | 2GW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch. II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities. III — Target Mutant fights another target creature named Fenric. |
Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |
Githzerai Monk | 4W | Creature — Gith Monk | Flash Flying Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control. 3/2 |
Animist's Might | 2G | Sorcery | This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control. |