M:tG card similarity search
1R · Creature — Human
Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Top-Secret Tunnel | Artifact — Contraption | Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn. | |
Firefist Striker | 1R | Creature — Human Soldier | Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. 2/1 |
Disorienting Glower | Sorcery | Players can't cast spells until the Hydra's next turn. | |
Fallen Askari | 1B | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. 2/2 |
Tidal Barracuda | 3U | Creature — Fish | Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn. 3/4 |
Ood Sphere | Plane — Horsehead Nebula | Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers. | |
Panic Attack | 2R | Sorcery | Up to three target creatures can't block this turn. |
Unearthly Blizzard | 2R | Sorcery — Arcane | Up to three target creatures can't block this turn. |
Chaos | 2R | Instant | Creatures can't block this turn. |
Awe for the Guilds | 2R | Sorcery | Monocolored creatures can't block this turn. |