Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Argent Mutation

2U · Instant

Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Compleat Devotion 1WInstant Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
Biomantic Mastery 4G/UG/UG/USorcery Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Riptide Shapeshifter 3UUCreature — Shapeshifter {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. 3/3
Decommission 2WInstant Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
Opal Acrolith 2WEnchantment Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment.
Natural Affinity 2GInstant All lands become 2/2 creatures until end of turn. They're still lands.
Magus of the Unseen 1UCreature — Human Wizard {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 1/1
Séance 2WWEnchantment At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Aethershield Artificer 3WCreature — Dwarf Artificer At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/3
Wistful Selkie G/UG/UG/UCreature — Merfolk Wizard When Wistful Selkie enters the battlefield, draw a card. 2/2
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