Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Argent Mutation

2U · Instant

Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Portal to Phyrexia 9Artifact When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Coral Trickster 1UCreature — Merfolk Rogue Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. 2/1
Confiscate 4UUEnchantment — Aura Enchant permanent You control enchanted permanent.
Opportunity 4UUInstant Target player draws four cards.
Lu Su, Wu Advisor 3UULegendary Creature — Human Advisor {T}: Draw a card. Activate only during your turn, before attackers are declared. 1/2
Key to the City 2Artifact {T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
Haphazard Bombardment 5REnchantment When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
Rite of Harmony GWInstant Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Brand RInstant Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)
Gorilla War Cry 1RInstant Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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