Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Argent Mutation

2U · Instant

Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Nature's Spiral 1GSorcery Return target permanent card from your graveyard to your hand.
Moonfolk Puzzlemaker 2UArtifact Creature — Moonfolk Wizard Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1. 1/4
Unnatural Restoration 1GSorcery Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Cavern of Souls Land As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Serpentine Ambush 1UInstant Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Call for Blood 4BInstant — Arcane As an additional cost to cast this spell, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Temple of Atropos Plane — Time At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Depopulate 2WWSorcery Each player who controls a multicolored creature draws a card. Then destroy all creatures.
A-Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5
Sundial of the Infinite 2Artifact {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Page 188