Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Argent Sphinx

2UU · Creature — Sphinx

Flying Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts. 4/3

Similar cards

Color identity:
NameManaTypeText
Death-Mask Duplicant 7Artifact Creature — Shapeshifter Imprint — {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. 5/5
Wall of Junk 2Artifact Creature — Wall Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/7
Moriok Scavenger 3BCreature — Human Rogue When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. 2/3
Dispense Justice 2WInstant Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
Goblin Trapfinder RCreature — Goblin When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature." 1/1
Frankenstein's Monster XBBCreature — Zombie As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. 0/1
Divine Gambit WWSorcery Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Game Plan 5USorcery Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Ephara's Enlightenment 1WUEnchantment — Aura Enchant creature When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
Don't Move 3WWSorcery Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
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