M:tG card similarity search
2UU · Creature — Sphinx
Flying Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Caustic Rain | 2BB | Sorcery | Exile target land. |
| Haunted Angel | 2W | Creature — Angel | Flying When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying. 3/3 |
| Talonrend | 4U | Creature — Elemental | Flying {U/R}: Talonrend gets +1/-1 until end of turn. 0/5 |
| Faerie Artisans | 3U | Creature — Faerie Artificer | Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. 2/2 |
| Dwarven Weaponsmith | 1R | Creature — Dwarf Artificer | {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep. 1/1 |
| Biotransference | 2BB | Enchantment | Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token. |
| Blaster, Combat DJ | 3RG | Legendary Artifact Creature — Robot | More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.) Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.) Whenever you put one or more +1/+1 counters on Blaster, convert it. 3/3 |
| Manglehorn | 2G | Creature — Beast | When Manglehorn enters the battlefield, you may destroy target artifact. Artifacts your opponents control enter the battlefield tapped. 2/2 |
| Circuits Act | 2R | Sorcery | Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. |
| Animate Dead | 1B | Enchantment — Aura | Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |