Card Codex

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17 May 2024: Card library updated.

Argent Sphinx

2UU · Creature — Sphinx

Flying Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts. 4/3

Similar cards

Color identity:
NameManaTypeText
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Fabrication Foundry 1WArtifact {T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Cleaving Reaper 3BBCreature — Angel Berserker Flying, trample Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn. 5/3
Mahadi, Emporium Master 1BRLegendary Creature — Devil At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/3
Rakdos, Patron of Chaos 4BRLegendary Creature — Demon Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. 6/6
The War in Heaven 3BBBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Arcanis the Omnipotent 3UUULegendary Creature — Wizard {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. 3/4
Heal WInstant Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Swift Maneuver 1WInstant Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Catapult Fodder 2BCreature — Zombie At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. 1/5
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