M:tG card similarity search
5W · Creature — Human Kor Soldier
This spell costs {1} less to cast for each creature you control. Vigilance 4/4
Name | Mana | Type | Text |
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Sustaining Spirit | 1W | Creature — Angel Spirit | Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/3 |
Fierce Guardianship | 2U | Instant | If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. |
Latchkey Faerie | 3U | Creature — Faerie Rogue | Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1 |
Dawn Evangel | 2W | Enchantment Creature — Human Cleric | Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand. 2/3 |
Vicious Betrayal | 3BB | Sorcery | As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way. |
Skarrgan Pit-Skulk | G | Creature — Human Warrior | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it. 1/1 |
Jirina, Dauntless General | WB | Legendary Creature — Human Soldier | When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. 2/2 |
UNIT Headquarters | Plane — Earth | When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. Whenever chaos ensues, put a +1/+1 counter on each creature you control. | |
Seafarer's Quay | Land | Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Winding Canyons | Land | {T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash. |