M:tG card similarity search
WU · Instant
Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash.
Name | Mana | Type | Text |
---|---|---|---|
Cosmos Charger | 3U | Creature — Horse Spirit | Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Assemble the Team | BG | Sorcery | Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. |
Nephalia | Plane — Innistrad | At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. Whenever chaos ensues, return target card from your graveyard to your hand. | |
Overload | R | Instant | Kicker {2} (You may pay an additional {2} as you cast this spell.) Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead. |
Shriek of Dread | 1B | Instant | Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
Regenerate | 1G | Instant | Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
Tumbleweed Rising | 1G | Sorcery | Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Nezumi Shadow-Watcher | B | Creature — Rat Warrior | Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. 1/1 |
Tavern Swindler | 1B | Creature — Human Rogue | {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. 2/2 |
Mutiny | R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. |