Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Argothian Elder

3G · Creature — Elf Druid

{T}: Untap two target lands. 2/2

Similar cards

Color identity:
NameManaTypeText
Island Fish Jasconius 4UUUCreature — Fish Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius. 6/8
Watertrap Weaver 2UCreature — Merfolk Wizard When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2
Grimgrin, Corpse-Born 3UBLegendary Creature — Zombie Warrior Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. 5/5
Rubble Reading 3RSorcery Destroy target land. Scry 2.
Mercurial Kite 3UCreature — Bird Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. 2/2
Behold the Multiverse 3UInstant Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Well of Life 4Artifact At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Corrupted Zendikon 1BEnchantment — Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Nightscape Battlemage 2BCreature — Zombie Wizard Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. 2/2
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
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