M:tG card similarity search
1G · Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1
Name | Mana | Type | Text |
---|---|---|---|
Shady Traveler | 2B | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Bonded Fetch | 2U | Creature — Homunculus | Defender, haste {T}: Draw a card, then discard a card. 0/2 |
Apprentice Sharpshooter | 2G | Creature — Human Archer | Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 1/4 |
Hymn to the Ages | 4U | Instant — Chorus | Starting intensity 3 Draw a number of cards equal to this spell's intensity. All Chorus cards you own intensify by 1. |
Urza's Chalice | 1 | Artifact | Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. |
Taoist Hermit | 2G | Creature — Human Mystic | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2 |
Well of Ideas | 5U | Enchantment | When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards. |
Captain Ripley Vance | 2R | Legendary Creature — Human Pirate | Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. 3/2 |
Cloak of Feathers | U | Sorcery | Target creature gains flying until end of turn. Draw a card. |
Leap | U | Instant | Target creature gains flying until end of turn. Draw a card. |