Card Codex

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17 May 2024: Card library updated.

Argothian Uprooting

XG · Sorcery

Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.

Similar cards

Color identity:
NameManaTypeText
Polar Kraken 8UUUCreature — Kraken Trample Polar Kraken enters the battlefield tapped. Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 11/11
Twists and Turns GEnchantment If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
Necravolver 2BCreature — Volver Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." 2/2
Thundermare 5RCreature — Elemental Horse Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. 5/5
Extirpate BInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
The Great Aurora 6GGGSorcery Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Veiled Serpent 2UEnchantment When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling {2} ({2}, Discard this card: Draw a card.)
Nature's Will 2GGEnchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Earthlore GEnchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Quarry Beetle 4GCreature — Insect When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. 4/5
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