M:tG card similarity search
XG · Sorcery
Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
Name | Mana | Type | Text |
---|---|---|---|
Lobotomy | 2UB | Sorcery | Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles. |
Grimlock, Ferocious King | Legendary Artifact Creature — Dinosaur | Trample {2}, Convert a Transformers toy you own to its other mode: Grimlock, Ferocious King becomes Grimlock, Dinobot Leader. 8/8 | |
Nightshade Harvester | 3B | Creature — Elf Shaman | Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. 2/2 |
Denied! | U | Instant | Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell. |
Spiteful Blow | 4BB | Sorcery | Destroy target creature and target land. |
World Breaker | 6G | Creature — Eldrazi | Devoid (This card has no color.) When you cast this spell, exile target artifact, enchantment, or land. Reach {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) 5/7 |
Nebuchadnezzar | 3UB | Legendary Creature — Human Wizard | {X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn. 3/3 |
Spawning Grounds | 6GG | Enchantment — Aura | Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample." |
S.N.O.T. | G | Creature — Ooze | You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.) *²/*² |
Well Rested | 1G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn." |