M:tG card similarity search
3G · Creature — Wurm
Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Discerning Peddler | 1R | Creature — Human Rogue | When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. 2/2 |
Thriving Turtle | U | Creature — Turtle | When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 0/3 |
Thorn of the Black Rose | 3B | Creature — Human Assassin | Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch. 1/3 |
Outlaws' Fury | 2R | Instant | Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
Ghitu Amplifier | 1R | Creature — Human Wizard | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. 1/2 |
Portal Manipulator | 2W/UW/U | Creature — Human Wizard | Flash When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. 3/2 |
Whirlpool Warrior | 2U | Creature — Merfolk Warrior | When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards. 2/2 |
Marchesa, Dealer of Death | UBR | Legendary Creature — Human Rogue | Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/4 |
Touch and Go | 3R | Sorcery | Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand. |
Hound Tamer | 2G | Creature — Human Werewolf | Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |