M:tG card similarity search
· Land — Desert
Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.
Name | Mana | Type | Text |
---|---|---|---|
Dread Wanderer | B | Creature — Zombie Jackal | Dread Wanderer enters the battlefield tapped. {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand. 2/1 |
Wand of the Worldsoul | 2W | Artifact | Wand of the Worldsoul enters the battlefield tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke. |
Lizardfolk Librarians | 3U | Creature — Lizard | Double team When Lizardfolk Librarians enters the battlefield, scry 2. 2/4 |
Orb of Dreams | 3 | Artifact | Permanents enter the battlefield tapped. |
Peel from Reality | 1U | Instant | Return target creature you control and target creature you don't control to their owners' hands. |
Spectral Shepherd | 2W | Creature — Spirit | Flying {1}{U}: Return target Spirit you control to its owner's hand. 2/2 |
Academy Journeymage | 4U | Creature — Human Wizard | This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. 3/2 |
Dissipation Field | 2UU | Enchantment | Whenever a permanent deals damage to you, return it to its owner's hand. |
Narrow Escape | 2W | Instant | Return target permanent you control to its owner's hand. You gain 4 life. |
Sunken Hope | 3UU | Enchantment | At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand. |